Karl Schultz

Music Genres

Karl Schultz is a composer, sound designer, and audio engineer for film, video games, and concert music. Deeply immersed in classical music and video games from an early age, Karl is equally conversant at writing catchy chiptunes as he is writing for a 70-instrument orchestra. Karl’s work seamlessly blends acoustic instruments with modern electronic synthesizers and tuneful melodies to create a style of music for media that is at once contemporary yet assuredly classic. An emerging force in the world of audio for new media, his music and sound design have appeared in several independent games and films. Educated in and around Silicon Valley, Karl is always current with the latest advances in audio technology and software. Karl studied classical composition under David Conte, Michel Merlet and Michael Johanson, and media composition under Lennie Moore. He holds a professional degree in technology and applied composition and a master’s degree in music composition, both from the San Francisco Conservatory of Music as well as a bachelor’s degree in music from Lewis and Clark College.

Film & Game Cinematics(click bottom-right icon to view full screen)

Alien 3, "First Kill" scene
Crouching Tiger, "sword fight" scene
The Book Thief, opening scene
Alien 3, "Candles in the Wind" scene

Sound Design(click bottom-right icon to view full screen)

Wolfenstein II: The New Colossus
Assassin's Creed: Valhalla, Scene 01
Assassin's Creed: Valhalla, Scene 02
Deadspace 2

Contact