Music Genres
Karl Schultz is a composer, sound designer, and audio engineer for film, video games, and
concert
music.
Deeply immersed in classical music and video games from an early age, Karl is equally conversant at
writing
catchy chiptunes as he is writing for a 70-instrument orchestra. Karl’s work seamlessly blends
acoustic
instruments with modern electronic synthesizers and tuneful melodies to create a style of music for
media
that is at once contemporary yet assuredly classic. An emerging force in the world of audio for new
media,
his music and sound design have appeared in several independent games and films. Educated in and
around
Silicon Valley, Karl is always current with the latest advances in audio technology and software.
Karl
studied classical composition under David Conte, Michel Merlet and Michael Johanson, and media
composition
under Lennie Moore. He holds a professional degree in technology and applied composition and a
master’s
degree in music composition, both from the San Francisco Conservatory of Music as well as a
bachelor’s
degree in music from Lewis and Clark College.
Film & Game Cinematics(click bottom-right icon to view full screen)
Alien 3, "First Kill" scene
Crouching Tiger, "sword fight" scene
The Book Thief, opening scene
Alien 3, "Candles in the Wind" scene
Sound Design(click bottom-right icon to view full screen)
Wolfenstein II: The New Colossus
Assassin's Creed: Valhalla, Scene 01
Assassin's Creed: Valhalla, Scene 02
Deadspace 2